Let’s go!

Like with most other RPGs players create characters and experience various adventures guided by a Game Master. You gain experience points, learn new skills and abilities, acquire better equipment and leave a lot of bad guys in the dust.

Destiny of Celtara is played mainly with 10 sided dice, a lot of them. Instead of throwing just one D10 you generally hope to get as many as possible for your tests as each dice with a 7 or higher counts as a success. You gain dice from attributes, skills and other sources like equipment and abilities.

Your success dice are compared to a DC, difficulty class, of the test. If you reach or exceed the DC you pass the test, if you have more success dice left it counts as a better result. This can lead to more work for you GM explaining how exactly you made that insane jump in the middle of a blizzard with one leg missing.

Pete has 8 dice for his Knowledge test and the GM told him he is up against DC 2

Throw 8 D10 : 4, 7, 1, 3, 8, 10, 2, 6 -> This makes 3 success dice (7,8,10) which allow you to beat DC 2 and have one left over. Not a good result but he manages.

Combat is turn based with group initiative and Action Points and Reactive Actions. Actions against others characters, like shooting a guy, allows them to perform a reactive action, like dodge. Both sides throw their dice and results are compared including possible DC from various sources like darkness.

Special abilities demand that you have enough Concentration to perform them and attacks can have different kind of types, for example AOE, and damage types like physical or thermal. Knock back is also a thing, pick a weapon or grenade with a lot of knock back and watch your enemies fly against walls or right through the window.

Karma Cards and Disturbance keep the combat fresh by introducing another level of interaction and they can even push your adventure into a completely unexpected direction.

Talking about directions, with Attributes, Skills, Abilities, Fate Traits and more, you have a lot of space to create the character you want. Look at the other sections here to learn more.

DoC has a lot of depth and that also means it takes a bit to get used to all the systems and possibilities. All you need to know (in due time) can be found in the Core Rules.